Posts tagged Sony Online Entertainment

SDCC 09: DC Universe Online Panel Report (DC Universe Online)


Another Comic-Con means another dose of DC Universe Online action. That makes Greg Miller happy. The demo on the show floor is the same STAR Labs fight he got to play at E3 — you know, there’s a gas leak at STAR Labs and it’s turning everyone into zombies — but the throngs of fans attacking the Sony Online Entertainment booth really don’t seem to mind.
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DC Universe Online Panel Recap

Sony Online Entertainment teams up with comics legends Jim Lee, Geoff Johns, and Marv Wolfman to talk DC Universe Online.

Get the full article at GameSpot


DC Universe Online Panel Recap” was posted by Lark Anderson on Sat, 25 Jul 2009 20:57:26 -0700

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Exclusive: DC Universe Online’s early story line (DC Universe Online)


A year after unveiling "DC Universe Online" to fans at Comic Con, Sony Online Entertainment is beginning to talk about the game’s early story lines. Speaking exclusively to The Cut Scene, the company has unveiled the heroes and villains you’ll meet as you start the game – and what your first mission will be.

A little refresher first, though, for those who aren’t up to speed on the game:

"DC Universe Online" is a massively multiplayer online game for both the PC and PlayStation 3 that will blend action and role-playing elements. Players can choose to be a hero or villain in one of several cities, including Metropolis or Gotham City.
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SOE sends 41 staff packing

DC Universe Online and Free Realms developer cuts 5 percent of workforce from payroll to “increase operational efficiency,” cut costs.

Last month, Sony Online Entertainment boasted of a successful launch for its Free Realms massively multiplayer online role-playing game, which saw more than 3 million users sign up within its first seven weeks of release. That wasn’t successful enough, apparently, as today the developer confirmed for GameSpot that it had instituted a round of layoffs.

“In a move to increase operational efficiency and reduce costs, Sony Online Entertainment has eliminated 5 percent of its full-time workforce, equaling 41 people,” an SOE representative said. Last March, the formerly semi-independent MMOG-focused studio was folded into Sony Computer Entertainment, although it remains a distinct label.

In addition to Free Realms, Sony Online Entertainment operates the long-running EverQuest and EverQuest II MMO games. It also has a number of anticipated titles in the pipeline, including The Agency and DC Universe Online. When asked where the job cuts were made, an SOE representative declined to elaborate on the previously issued statement.

The gaming industry has seen several developers undergo staff cuts lately. Midway this week laid off its Chicago headquarters, shuttered its Newcastle studio completely, and gave its San Diego arm notice that it would be closed if a buyer for the studio wasn’t found before September. Reports also emerged early this month that Damnation developer Blue Omega saw its entire development team eliminated.

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SOE sends 41 staff packing” was posted by Brendan Sinclair on Fri, 17 Jul 2009 15:23:01 -0700

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Everquest: Underfoot expansion officially announced (Everquest)


Although news of Underfoot has been roaming since the Fan Faire last week, Sony Online Entertainment has officially announced the expansion to the EverQuest community.

To launch in November 2009, Underfoot focuses on the Heart of the World and the Plane of Underfoot, ruled by Brell Serilis.
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SOE Trademarks Everquest 1 and II Expansions (Everquest)


Sony Online Entertainment’s fantasy MMOs EverQuest and EverQuest II may be due for new expansions if what Kody over at Curse has unearthed holds true. SOE has filed trademarks for two new EQ properties with the US Patent and Trademark Office. They are EverQuest: Underfoot and EverQuest II: Sentinel’s Fate.
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SOE trademarks hint at new EQ, EQII expansions

Sony Online Entertainment is set to celebrate Everquest’s 10th anniversary at its annual Fan Faire gathering in Las Vegas next week. To honor the occasion, it appears as if SOE is gearing up to announce new expansions for the two mainstays in its flagship massively multiplayer online role-playing game franchise, if a pair of United States Patent and Trademark filings are any indication.

Earlier this week, Superannuation spotted a pair of trademark applications surfaced in the USPTO’s online database for “Everquest Underfoot” and “Everquest II Sentinel’s Fate”. Both filings carry descriptors typical of a new game, including “computer game software and video game software,” and “entertainment services, namely, operating a multiplayer, role playing, real time game for others via the Internet and local area computer networks.”

Longtime EQ fans will recognize the Underfoot name as a calling card of the ancient deity Brell Serilis, who is the champion of underground and cave-dwelling races, such as dwarves and gnomes. While Sentinel’s Fate is a bit less clear, the name could be an allusion to Sontalak, the challenging dragon in the Western Wastes introduced with the Scars of Velious expansion that guarded the one-time end-game content housed within the Temple of Veeshan.

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SOE trademarks hint at new EQ, EQII expansions” was posted by TomM_GScom on Wed, 17 Jun 2009 15:58:11 -0700

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Free Realms tops 3 million

Sony Online Entertainment’s free family-friendly fantasy MMOG reaches multimillion milestone less than seven weeks after launch.

Further evidence arrived today that nothing attracts a crowd like “free.” Sony Online Entertainment, the creators of Ever Quest and Star Wars Galaxies, announced today that 3 million unique users have registered for Free Realms in less than seven weeks after its launch.

SOE will thank its early-adopting user base by awarding gamers in that initial batch of 3 million with the “3M Pet Party Pack,” which is filled with congratulatory goodies for pet trainers to accessorize their virtual cats and dogs. Normally, players have to buy accessories for their pets at the game’s online store.

The game’s user base could expand well beyond 3 million players if it ventures beyond the PC. In August 2008, SOE announced at the Leipzig Games Convention that the game would be coming out on the PlayStation 3 in Europe. While SOE has been quiet on the issue since then, company president John Smedley stressed two months later the company’s plan to bring all of its future MMO games to consoles.

Unlike many massively multiplayer online role-playing games, combat in Free Realms is optional. The game also offers many social networking features, including an interactive chat where users can share pictures and upload in-game videos onto YouTube. The game offers 14 other jobs, including such jobs as ninja, postman, chef, card duelist, and wizard.

To get a hands-on look at Free Realms, check out GameSpot’s preview of the game. You can also see a video of the game below.

Flash Player 9 is required to watch this video.

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Free Realms tops 3 million” was posted by Matthew Peters on Fri, 12 Jun 2009 13:01:51 -0700

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Free Realms Update Impressions

We take a look at the latest update for Sony’s free massively multiplayer online game.

Sony’s free massively multiplayer online game has only been live since late April, but the company has already been able to achieve huge headway in carving out a community. As it stands, the game has already attracted well over 2 million users to the service and is on track to break through the 3 million user mark in the next few weeks. While the numbers may pale slightly in comparison to the likes of market-leader Blizzard and its World of Warcraft 11.5 million active-subscriber base, Free Realms has managed to get its foot in the door of the lucrative online game market.

Though currently only available on the PC platform, Sony confirmed its plans to port the game to its PlayStation 3 console, and while it’s already in the process of making it happen, no release date has been announced yet. With the service taking on a life of its own, it’s not real surprise to find out that new content is being rolled out to retain those who are coming to play. We caught up with the team from Sony Online Entertainment at this year’s E3 show to get a rundown of the new and upcoming features.

Sony’s current approach is to offer short 10-to-15-minute tasks in the fantasy world, putting you in the role of a character you can choose. In addition to the now expected customization options, which will allow you to mix and match physical attributes to create the look you want to achieve, you’ll be able to train for and experiment with various in-game jobs. Each job contains its own profession-specific minigames, which will complement other skills. In the example we were given, you’ll be able to meld mining- and engineering-type skills to create in-game objects for your character to share with others.

Sony reps also outlined plans for further changes to its currently optional subscription model, giving players access to additional services, including realm transfers, new job types, vanity pets, and exclusive in-game combat encounters. Also planned for future release are guilds, shared guild housing, new sports minigames, different types of pets, and new car styles.

Though Sony hasn’t fully explored the option yet, our guide also talked about plans to further integrate real-world advertising into the game world. Our guide stressed the importance of serving contextual ads, and we were shown a promotional poster for a Dares in-game concert, which mirrored a real-world rock show. Nothing has been confirmed yet, but brands like McDonalds were also name checked during our guided tour.

Will Free Realms be able to retain its user-base-growth momentum? We’re going to have to wait and see as it continues to evolve.

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Free Realms Update Impressions” was posted by Dan Chiappini on Fri, 12 Jun 2009 09:58:04 -0700

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Kung Fu Hustle Hands-On

We take on the notorious Axe Gang in SOE’s free-to-play, online fighting game.

Sony Online Entertainment’s booth is one of the first that you see upon entering the west hall at this year’s E3, and the game that’s facing the hall entrance, running on a handful of PCs (a PS3 version is also planned), is Kung Fu Hustle. Based on the Stephen Chow movie of the same name, Kung Fu Hustle is a free-to-play fighting game that was originally designed for the Chinese market but which has since been confirmed for release in North America later this year. Kung Fu Hustle’s competitive component, which will support up to eight players simultaneously, isn’t being shown at E3, but earlier today we had an opportunity to check out both the story mode and the character creation.

The customization options for characters initially feel quite limited, since there are only five bodies to choose from (two male, three female), and only two different fighting styles: Iron Fist, which is primarily a melee style; and Flying Dagger, which incorporates more ranged attacks. There are a good number of different hairstyles and clothing options to choose from though, and if you don’t mind spending a little money to make your character look good, there are micro-transactions aplenty.

After creating a character you’ll want to check out the story mode, in which he or she starts out as a nobody from a small village–much like the protagonist in the movie. The Axe Gang has stolen the town’s bell and so, after learning your chosen Kung Fu discipline from a scroll obtained from a beggar, you set out to retrieve it.

As you walk left or right through the horizontally-scrolling levels, numerous Axe Gang henchmen will show up to attack you. Based on what we saw today, few of them are going to pose much of a challenge on their own, but like their movie counterparts they’re not shy about attacking in numbers. They also believe in augmenting their Kung Fu skills with axes and guns, so you need to keep an eye on enemies who are across the screen from you as well as those who are within striking distance.

Kung Fu Hustle’s controls take a little getting used to, but after a few minutes of mindless keyboard mashing we chanced upon a few moves and combos that we liked. While moving with the arrow keys, you’ll perform punches, kicks with Z and X, blocks and actions (like picking up a fallen enemy’s weapon) with C and V, hit the space bar to jump, and use the number keys to trigger any power-ups that you’ve picked up or purchased. The cartoon-style characters animate nicely, and as you progress through the game you’ll unlock additional moves for them, as well as increase their maximum health and chi levels.

Most of the enemies on show at E3 look very similar, since they’re all wearing the Axe Gang’s trademark black suits. Beating up the same guys over and over again definitely seems like it could get old, but there are boss battles in the mix (we defeated a guy about five times our size who was wielding a double-headed axe), and playing cooperatively with friends should help to keep things interesting. SOE is also hoping that the game’s online leaderboards, which track a number of different stats, will give levels plenty of replay value.

Playing online, Kung Fu Hustle will purportedly work in a similar way to Guild Wars, in that you’ll meet other players in towns and can them team up with them to play through instanced levels. We had enough fun with Kung Fu Hustle today that we’re certainly looking forward to playing it for free when it comes out. Whether we (or you) will feel inclined to spend money on new character emotes, wacky costumes, or temporary experience multipliers (amongst many other things) though remains to be seen. Look for more on Kung Fu Hustle in the coming months.

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Kung Fu Hustle Hands-On” was posted by Justin Calvert on Thu, 04 Jun 2009 12:50:51 -0700

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