Posts tagged Instalment

Allods Online Impressions

If you wish to experience a massively multiplayer online role-playing game with all the bells and whistles but without the ongoing price tag, then Allods Online might be worth a look.

Allods Online is a free-to-play MMO from Russian development studio Astrum Nival. Based on the Rage of Mages universe, the game’s storyline follows on from Rage of Mages I and II, which both launched back in the late ’90s. Despite its thrifty price tag, Allods looks like it will feature some enjoyable gameplay, varied factions and classes, and surprisingly impressive graphics. We recently sat down with producer Vincent Douvier, from Dublin-based publisher gPotato, who guided us through several areas of the game.

For those that are unfamiliar with the series, it originally began with the isometric RPG Rage of Mages. The game was also known in Russia as Allods: Sealed Mystery when it launched in 1998. The series then advanced to a true 3D engine with 1999’s Rage of Mages II: Necromancer. After developing numerous titles since then, including the well-received Heroes of Might and Magic V, Nival is returning to the series with Allods Online.

Flash Player 9 is required to watch this video.

Publisher gPotato describes Allods as a space opera, mixing a fantasy setting with sci-fi combat and exploration. While the storyline has yet to be revealed, fans can rest assured that some of their outstanding questions from the previous instalment will be answered. Allods features two factions, six races, and eight character classes, with a cap of level 40 at release. When you combine that amount of variety with more than 1,500 standard quests, even the most ardent MMO gamer should be occupied for hours. Naturally, there’s also a player-versus-player element to Allods, but gPotato isn’t talking about that yet. We do know, however, that there is a PVP game called Goblinoball. As the name implies, the aim of the sport is to kick a helmet-wearing goblin into your team’s goal. While it’s an orc sport, either of the game’s factions can join in for the chance to win some gold and kick a goblin–and that prospect certainly sounds appealing.

The game is set in The Astral, a solar system filled with floating islands called allods, which have been flung across the galaxy after the explosion of a planet. In Allods, you will be able to use galleon-like spacecraft to travel to other allods. However, you won’t be able to use these ships from the very beginning, and because of their complex operation, they require between five and 25 crew members to run, which means they’re ideally suited to guilds. In order to build a ship, you will also need to obtain all the parts. Because of the difficulty in procuring these parts, you’ll need a group of people working together to obtain each one. An auction house will allow you to buy and sell parts, as well as speed up your collecting.

Voice control will allow you to talk to other guild members and is needed to coordinate the operation of bridge controls, navigation console, ship reactor, and the bow- and side-mounted cannons. Once your guild has boarded your galleon and traversed the dangers of The Astral, you can begin quests. There’ll be plenty of scripted raids in Allods; however, once you’ve scored some booty, you will then have the daunting task of taking it back to your home base and run the risk of being raided by space pirates along the way. The ship-to-ship combat looks like it will be one of the major features in Allods and should set the stage for some epic battles between the game’s warring factions.

Allods has two factions: the League and the Empire. The League is characterised by a socialist doctrine and led by a council of representatives. It consists of human warriors called Kanians, elves, and adorable creatures called Gibberlings. This last race is always born as triplets, and while you control them as you would a single character, they remain together at all times. The Empire is capitalist by nature and ruled by a dictator. It consists of the humanoid Xadaganians; the blue-skinned orcs; and the undead, mechanically enhanced Arisen. We encountered a number of other interesting life forms, including a dangerous three-headed beast and the gargantuan astral demons, which can live within allods and attack galleons in the depths of space. Overcoming an astral demon will require the coordination of several ships, experienced crews, and would certainly be an impressive achievement for any guild.

We don’t know much about the game’s economy at the moment other than the fact that Allods will be funded by microtransactions. You will be able to buy new weapons and new items to kit out your ship. Allods will support up to 5,000 users per server, and servers will be based in Dublin for English-speaking servers and Eastern Europe, in addition to France and Germany. Russia, America, and Asian territories should expect their own servers depending on the local publisher. Allods is currently at a pre-beta build, with a Russian closed beta and European open beta programmes to follow.

Nival has used its own proprietary graphics engine, and the results are impressive. Characters are detailed and move realistically, thanks to motion capture. The Allods universe looks quite diverse, and while we only saw the alpine area, the forest, cities, and space areas expect to see a wide range of landscapes across the 16 allods in the full version. The graphics seem to be indicative of the attention to detail that Vival is putting into Allods, and we’re hoping it will stand shoulder to shoulder with some of the best MMORPGs currently available. The music is being scored in part by Mark Morgan (Fallout, Fallout 2, One Tree Hill), so we should also be able to expect a decent soundtrack.

Allods Online is being published in Europe and North America by gPotato, and in Russia by Astrum Nival. The game is scheduled for a European release date of autumn 2009, with other regions to be announced shortly.

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Allods Online Impressions” was posted by Luke Anderson on Tue, 21 Jul 2009 04:48:03 -0700

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Pachter: Next GTA in development for over a year (Grand Theft Auto IV)


Wedbush Morgan analyst Michael Pachter has said Take-Two management has confirmed to him that the next instalment of Grand Theft Auto is in development, and has been for over a year.
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Street Fighter IV Arrives on PC (Street Fighter IV)


The Number One fighting title is back as Street Fighter IV PC launches at European retail today. The critically acclaimed Street Fighter IV launched in February for the Xbox 360 and PLAYSTATION 3 (PS3) and this latest PC instalment of the title brings with it all the content from the Current-Generation console versions plus some exclusive features.
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SBK-09 Hands-On Impressions

We put our superbike skills to the test in a hands-on session with Black Bean’s upcoming simulation racer.

Black Bean Games is due to release its latest instalment in the world superbike series, SBK-09 Superbike World Championship, on June 25. Fans of the official series will be happy to know the title has acquired the licence for all tracks, teams, and riders from the official World Superbike Championship, as well as new 3D environments, teams, tracks, and game modes. We recently had a chance to check out SBK-09’s revamped features in a hands-on session.

Like previous games in the series, SBK-09 is a simulation racer. This means it’s not a good idea to launch into the single player Championship or Challenge modes without visiting the tutorials first. The game’s training mode sees you in a variety of sessions that involve mainly free practice (just you on a track), qualifying sessions (timed), warm-up, and a couple of races to introduce you to the competition element. We won’t lie to you: staying on track is a lot harder than it looks, especially when taking corners or misjudging the distance needed to properly slow down. But, after a few practice sessions, we could pretend we were ready to race.

SBK-09’s game modes have been given a slight overhaul since SBK-08. The game offers five single-player gameplay modes, including Quick Race, Training, Race Weekend, Championship, and Challenges, and three online multiplayer modes, including Quick Race, Championship, and Team Championship. We had a look at each of the single-player modes to compare.

The Quick Race lets you pick your own team and rider from a selection of celebrated real-life champions–such as Michel Fabrizio and Noriyuki Haga–and teams like Suzuki, Yamaha, Ducati, Kawasaki, and Honda. There are also 13 real-life tracks including Australia’s well-known Phillip Island, and tracks in Spain, Qatar, Italy, France, South Africa, and the USA. You can also customise the number of laps in a race, the weather conditions (sunny, wet, cloudy, etc) and even the skill of the AI opponents, which ranges from rookie to professional.

Racing in SBK-09 proved somewhat challenging. Even though turns are well accentuated by the arrival of a green arrow above the track, it was still hard work learning to brake at the right time in order to turn without veering off the track (which happened a lot). Suffice it to say, we crashed more times than we’d care to admit, at least during the first couple of races.

But the real challenge was in the Championship and Race Weekend modes, which offer the bona fide superbike fan something to indulge in. You can begin by asking an engineer for advice on the best bikes to use in the different sessions, but, if advice is not your thing, then you can kick straight into the game’s lavish customisation options. You can change your bike’s settings, tweaking each aspect to your heart’s content. You can pretty much tweak anything and everything, from suspension, steering, gears, chains, balance, and tyres, as well as get hints on how to perfect each one of these changes.

We also had a quick look at the Challenge mode, which lets players complete a few time trials before moving onto the tricky part of performing special scenarios and tricks. For example, you will be asked to perform a skid, wheelie, or burnout in the highlighted part of the track while still finishing within the set time limit. The scenarios are all variations of the normal Quick Race mode, where players will be asked to beat a number of different riders to the finish line.

Overall, the game’s 3D environments look sharp and detailed, and small things like the bike gears and tyres really stand out. While there was not much scenery to speak of (if you paid much attention to it), the little amount we saw looked great.

SBK-09 improves on its predecessors but still needs a bit of polish–the loading times proved a bit too long and the game froze completely during one of the races. However, the game is visually impressive and pays a lot of attention to detail in the customisation options. We hope the other issues will be resolved before the game’s launch later this month.

SBK-09 Superbike World Championship is scheduled for release on June 25 on the Xbox 360, PS3, PS2, PSP and PC. Stay tuned for more GameSpot previews.

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SBK-09 Hands-On Impressions” was posted by Laura Parker on Sun, 14 Jun 2009 22:26:31 -0700

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Guitar Hero 5, Band Hero, DJ Hero confirmed for fall ‘09

Activision confirms previously rumoured Heroes arriving this autumn, alongside Van Halen; full Greatest Hits/Smash Hits setlist revealed; first shot of turntable controller inside.

Activision today officially announced or confirmed information for a wide range of products with the Hero moniker, including Guitar Hero 5, Band Hero, DJ Hero, Guitar Hero Van Halen, Guitar Hero: Greatest Hits–known as Guitar Hero: Smash Hits in North America. The biggest news is that Guitar Hero 5 was also officially revealed, though no specific details save the release window were mentioned.

Guitar Hero 5 is expected to follow the formula of Guitar Hero World Tour which was released last year on Xbox 360, PlayStation 3, PlayStation 2, Wii, and PC, to positive reviews. It will offer “unprecedented level of control over the way they play the game with the ability to drop in and out of songs and change band members, instruments and difficulty levels on the fly,” according to the megapublisher.

The long-rumored Band Hero was also confirmed. Instead of featuring non-rock instruments, the title will instead be a all-ages, family-friendly entry in the series–the first game in the franchise to bear an E10+ rating from the ESRB. No details were given other than that the game will feature “top-40 hits designed to expand the appeal to a broad family audience who can play together on the guitar, drums, bass and microphone.”

The previously confirmed DJ Hero also got a mention. Swapping pubs for clubs, the new instalment will feature songs spanning hip-hop, R&B, Motown, electronic, and “dance” genres. Rather than creating songs from scratch, DJ Hero will allow players to produce “original mixes of popular songs and music from the world’s most exciting artists and DJs.”

Several publicity images of the DJ Hero Turntable Controller were unveiled along the announcement. The deck features green, red, and blue buttons akin to those found on Guitar Hero instruments, with the middle button noticeably larger than the other two. DJ Hero is heading to the Xbox 360, Wii, and PlayStation 3 and/or PlayStation 2.

While Prince may’ve knocked back the franchise’s advances, Activision’s Will Kassoy officially confirmed the existence of Guitar Hero: Van Halen earlier this week at a press event. Kassoy promised the game will feature “many of the band’s greatest hits,” although it is still unclear which platforms it will appear on.

In a separate announcement, Activision also confirmed the complete 48-song set list for Guitar Hero: Greatest Hits (subtitled Smash Hits in the US), combining songs from previous titles in the series including Guitar Hero, Guitar Hero II, Guitar Hero Encore: Rocks the 80s, Guitar Hero III: Legends of Rock and Guitar Hero: Aerosmith. The full list is below.

Guitar Hero
Blue Oyster Cult – Godzilla
Boston – “More Than A Feeling
Deep Purple – Smoke On The Water
Franz Ferdinand – Take Me Out
Helmet – Unsung (Live)
Incubus – Stellar
Joan Jett & The Blackhearts – I Love Rock N“ Roll
Ozzy Osbourne – Bark At The Moon
Pantera – Cowboys From Hell (Live)
Queen – Killer Queen
Queens Of The Stone Age – No One Knows
The Donnas – Take It Off
The Exies – Hey You
White Zombie – Thunder Kiss ‘65

Guitar Hero II
Alice In Chains – Them Bones
Avenged Sevenfold – Beast And The Harlot
Danzig – Mother
Foo Fighters – Monkey Wrench
Iron Maiden – The Trooper
Jane“s Addiction – Stop!
Kansas – Carry On Wayward Son
Lamb Of God – Laid To Rest
Lynyrd Skynyrd – Free Bird
M“tley Cr“e- Shout At The Devil
Nirvana – Heart-Shaped Box
Rage Against The Machine – Killing In The Name
Reverend Horton Heat – Psychobilly Freakout
Rush – YYZ
Stone Temple Pilots – Trippin’ On A Hole In A Paper Heart
The Police – Message In A Bottle
The Sword – Freya
Warrant – Cherry Pie
Wolfmother – Woman

Guitar Hero Encore: Rocks the 80s
Anthrax – Caught In A Mosh
Extreme – Play With Me
Judas Priest – Electric Eye
Poison – Nothin’ But A Good Time
Ratt – Round and Round
Twisted Sister – I Wanna Rock

Guitar Hero III: Legends of Rock
AFI – Miss Murder
DragonForce – Through The Fire And Flames
Heart – Barracuda
Kiss – Rock And Roll All Nite
Living Colour – Cult Of Personality
Pat Benatar – Hit Me With Your Best Shot
Priestess – Lay Down
Slayer – Raining Blood

Guitar Hero: Aerosmith
Aerosmith – Back In The Saddle

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Guitar Hero 5, Band Hero, DJ Hero confirmed for fall ‘09” was posted by Luke Anderson on Thu, 07 May 2009 07:40:14 -0700

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