Posts tagged Devs

EverQuest’s 51/50 Server Mayong Is Live (Everquest)


Earlier in the week, EverQuest’s new 51/50 server "Mayong" went live. Pretty much anyone that played EQ around launch will recognize the name as that of the infamous vampire Mayong Mistmoore, a character that was sometimes played by GMs and devs for live events way back in the day. For those not familiar with the special rules of this server type, it’s fairly simple: 51 is your starting level, and 50 is the number of AAs you automatically receive upon making a character.

To get people in the mood to begin the inevitable leveling races, and also to celebrate Independence Day, there is a 51% experience boost for players on all servers until Monday morning.
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Ex-Sacred 2 devs form Gaming Minds Studios

Kalypso Media backs upstart studio emerging from ashes of Ascaron bankruptcy, confirms continuation of the Patrician series.

In April, Sacred 2 developer Ascaron Entertainment filed for bankruptcy protection in its native Germany. Publisher Kalypso Media picked up the majority of the developer’s licenses and assets last month and this week added some ex-Ascaron staff as well.

Kalypso Media announced that it is the majority shareholder in the newly formed Gaming Minds Studios, a Gutersloh, Germany, outfit made up of 15 ex-Ascaron employees. Gaming Minds is headed up by lead designer Daniel Dumont and technical director Kay Struve.

The publisher isn’t waiting long to get a return on its investment. As part of its acquisition, Kalypso now owns the rights to Ascaron franchises Port Royale, Darkstar One, On the Ball, and The Patrician. Its first release using that library of intellectual properties will come this summer with a continuation of the Patrician historic strategy series. The new game will be The Patrician III, presumably not the same product as Ascaron’s 2003 PC title Patrician III: Rise of the Hanse.

The Gaming Minds startup boosts Kalypso’s development presence in Germany. Last November, the publisher established Realmforge Studios in Munich. Between Realmforge and Gaming Minds, Kalypso has four new games in development with tentative 2010 release windows.

Read and Post Comments | Get the full article at GameSpot


Ex-Sacred 2 devs form Gaming Minds Studios” was posted by Brendan Sinclair on Fri, 19 Jun 2009 16:11:11 -0700

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Mafia II Updated Impressions

Action and drama combine in this narrative-driven mob tale from 2K Games.

Though numbers count for only so much, the nearly 700-page script that is behind the narrative of 2K Games’ upcoming open-world action game Mafia II should be a good indication that the team’s focus on telling a compelling story is perhaps the primary goal. More telling is the fact that the team at 2K Czech (one of 2K Games’ newest development studios) isn’t even creating a multiplayer mode in the game. Instead, the team seems determined to raise the bar for video game storytelling while still making a game that’s a lot of fun to play. We had a chance to see the latest slice of Mafia II behind closed doors at 2K’s E3 press room.

You play as Vito, an Italy native and former soldier whose only goal in life is to make a living for himself in America. Of course, this being a mob tale, Vito’s path through life has resulted in taking a job within organized crime. That said, this isn’t a game about Vito’s rise to the top of the Mafia; rather, it seems the devs are aiming for a more plausible and human story, one producers liken closer to Goodfellas than The Godfather.

The demo showed during the presentation took place about three to four hours into the game, with Vito taking his car across the snowy streets of Empire City, the fictional town in which Mafia II takes place. Producers said that there are elements of real-life cities found in the design of Empire City and the 20 neighborhoods that make up the city will have their own distinct look and feel. It’s worth noting that Mafia II takes place during a 10-year span beginning in the mid-1940s and ending in the mid-1950s. Those eras will be defined not just by their look (with period-style autos to drive and old-school advertisements spread around town) but also by the music playing in the background (including licensed music from that particular time period).

After sliding around on the icy roads of Empire City, Vito made it to his destination and on to the next mission. The mission in question called for Vito and his crew–the wisecracking Joe and the ice-cold Henry (who, unlike Vito, is a “made man”)–to take out a small-time hood nicknamed the Fat Man, who has been operating an illegal distillery but refusing to pay his protection money to the local Don. It doesn’t take much imagination to figure out what happens next.

As Vito, Joe, and Henry discuss the plan to take out the Fat Man, you get a sense for the tight dialogue and attention to detail that the development team has paid to each of the characters. Vito isn’t a reluctant mobster, for example; as a former soldier, he’s killed before and, as the Fat Man would soon find out, he has no compunction about killing again. The tightly wired Henry is also more than he seems, and the interaction between the three characters looks set to be a continuing source of entertainment throughout the game.

Once the Fat Man arrives on the scene, the three Mobsters open up on him and his crew with a hail of machine-gun fire while perched in a building across the street. After devastating the crew and exploding the Fat Man’s cars (and thus his means for escape), Vito and Friends head into the distillery to chase him down and finish him off.

Chasing down the Fat Man through the distillery, Vito will run into plenty of enemies to fight his way through. Although you don’t have direct control over Joe or Henry, the producers said that they’ve put a lot of work into making sure that your buddies aren’t a hindrance; as a result, they’ll follow your lead, charging in with guns blazing where appropriate and taking cover when you hide. We saw a mixture of weapons in the game, everything from pistols and machine guns to shotguns and explosives such as Molotov cocktails (which, for perhaps obvious reasons, can be especially destructive when used in a distillery).

After trading some more bullets, the trio eventually catches up with the Fat Man, who’s found cornered, trembling, and begging for his life. What transpires is a scene that’s as strong in narrative as anything that we’ve seen in the genre this year: Henry jams his gun into the Fat Man’s mouth, the camera shifts to Henry’s face, and a single gunshot is heard. The camera then shifts to a shot of a smoking revolver being held by the Fat Man, at which point Henry tumbles to the ground with a bullet of his own. Joe and Vito, not believing what has just happened, unload on the Fat Man with a slew of bullets, resulting in one of the more dramatic death throes we’ve seen in a while, with some extremely effective camera angles that add to the overall tension of the scene.

At this moment, the gameplay mission shifts from a simple hit to keeping Henry alive. Joe, being the strongest of the group, hauls Henry up on his shoulders as the three begin their escape out of the building. As Vito, your job is to run interference, taking out any enemies who happen to be in your way. Once out of the distillery, the pressure is really on; as you pile your injured friend into the car, the whine of a police siren becomes audible and your goal becomes to try to get the injured Henry to a Mob-friendly doctor in the area.

After another car chase, the trio eventually ends up on a bridge that’s been roadblocked by the cops. With the police closing in, Henry bleeding out, and Joe panicking, the responsibility for escape is placed squarely upon Vito’s shoulders. How does he pull it off? We don’t know; it was precisely at that cliffhanger moment that our guided demo of Mafia II ended.

The game’s open-world design promises a rich world to explore. Combine that with characters that are likable (if not exactly lovable), and a story that looks to have plenty of memorable moments, and it appears that Mafia II is on track for success. The original Mafia was a minor cult classic; here’s hoping that its successor is an upgrade in every possible way. Stay tuned for much more on the game in the coming months.

Read and Post Comments | Get the full article at GameSpot


Mafia II Updated Impressions” was posted by Brian Ekberg on Thu, 04 Jun 2009 17:32:47 -0700

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Assassin’s Creed 2 team tops 450

Ubisoft producer Sebastien Puel says sequel to 2007 action adventure boasts team size three times that of best-selling predecessor; 75 percent of original devs returned.

Ubisoft likely had high hopes for its Montreal studio’s 2007 release Assassin’s Creed, but even the publisher’s forecasts were way off the mark when it came to the action adventure’s actual sales performance. After a series of dramatic upward earnings revisions, Ubisoft revealed last May that Assassin’s Creed and Tom Clancy’s Rainbow Six Vegas 2 helped push the publisher to a 36 percent annual revenue hike, nearly tripling profits in the process.

Unsurprisingly, then, Ubisoft is putting its full weight behind Assassins’ Creed 2. Speaking to UK-based gaming site NowGamer, producer Sebastien Puel said that more than 450 people are at work on Assassin’s Creed 2, with 75 percent of the original team having returned to work on the sequel. Putting that figure into context, Puel went on to note that the Assassin’s Creed 2 team “is about three times the size of the team of the first game.”

Puel also emphasized the importance of carrying over such a significant portion of the original team. “Making [Assassin's Creed] from A to Z took around four years,” he said. “It’s a very good thing we are keeping most of the core members who envisioned the first Assassin’s Creed. They know the project very well.” According to NowGamer, Puel also said that many of the “thousands of ideas” planned for the first game are now being implemented into its sequel.

Officially unveiled in April, Assassin’s Creed 2 is set in Renaissance-era Venice as well as the Tuscan countryside, following new protagonist Ezio. More information on the action adventure game is expected to arrive as part of the 2009 Electronic Entertainment Expo, taking place in Los Angeles June 1-4.

Read and Post Comments | Get the full article at GameSpot


Assassin’s Creed 2 team tops 450” was posted by Tom Magrino on Wed, 20 May 2009 11:08:24 -0700

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WoW: Fire and Brimstone Buffed for Patch 3.1.2 (World of Warcraft)


When patch 3.1 went live, Destruction warlocks (and 0/40/31s) had a lovely time smacking everything in sight with massive Conflagrates. This was promptly nerfed, for PvP purposes; the devs felt it was overpowered for ‘locks to be able to do that much, that fast. However, it was acknowledged that Destro would need some PvE buffing to make up for it.
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