Posts tagged Critical Reception
Battlefield 1943 recruits 600,000
Jul 24th
EA claims Dice’s multiplayer-only WWII shooter secured day-one, week-one sales records worldwide on Xbox Live, North America on PSN.

By many accounts, EA Dice delivered on its multiplayer-only installment in the burgeoning Battlefield franchise two weeks ago, attracting a strong critical reception for the Xbox 360 and PlayStation 3 downloadable game. However, Battlefield 1943’s launch was marred by significant instability, especially on Microsoft’s console, as EA scrambled to add additional play servers after drastically underestimating gamers’ enthusiasm for the online title.
Today, EA put that enthusiasm into perspective, announcing that Battlefield 1943 had sold more than 600,000 copies across the Xbox 360 and PS3 editions of the game since its July 8 launch. That sales tally, the publisher notes, secures the title for “fastest selling day one and week one download-only game” worldwide on Xbox Live and in North America for the PSN. Battlefield 1943 is available for $15 (MSP1,200).
Upon its initial offering, Battlefield 1943 featured three maps, where 24 combatants could engage on land, air, and sea. EA Dice offered a fourth map–the air-combat-heavy Coral Sea–on the condition that the player community achieve a total of 43 million kills. This feat was accomplished on Xbox Live five days after launch, with the PSN milestone secured on day eight.
A PC edition of Battlefield 1943 is expected in September. For more information, check out GameSpot’s previous coverage of Battlefield 1943.
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APB dev prepping new MMOG – Report
Jun 24th
Realtime Worlds founder Dave Jones tells UK conference that his studio will announce new, “ambitious” online game in 2010.
Back in 2003, DMA Design and Grand Theft Auto creator Dave Jones joined with Sony Europe managing director Ian Hetherington and Nintendo of America director of development and acquisition Tony Harman to found Realtime Worlds. At the time, Hetherington noted that Realtime Worlds had two titles in development and that “fans of GTA and next-generation racing games will not be disappointed.”
Of the first, Hetherington was clearly referring to APB, a persistent-world online shooter that Electronic Arts will be distributing in early 2010. The second title was presumed to be Crackdown, an open-world Xbox 360-exclusive action platformer that garnered a positive critical reception when it debuted in 2007. As it turns out, though, that wasn’t necessarily the case.
As reported by UK-based GI.biz, Dave Jones said as part of the GameHorizon conference in Newcastle, UK, today that Realtime Worlds’ first game has yet to be announced. Jones reportedly said that the developer initially secured $30 million to fund the unnamed game. However, because the title was so “ambitious,” the studio opted to first launch APB.
Realtime Worlds subsequently found an additional $50 million in backing in 2008, shortly before repurchasing APB’s publishing rights from Webzen.
Of the new game, Jones reportedly confirmed that it will be a massively multiplayer online game. Additional details on the title were not revealed, however, with Jones said to have noted that Realtime Worlds will officially announce the project in 2010.
Last week, Realtime Worlds announced that the studio now employs 250 staff, with the Dundee, Scotland-based developer intending to increase that number to 300 by 2010. Realtime Worlds is currently looking to fill some 40 positions, one of which is for a design lead on the unannounced MMOG.
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