Posts tagged Borderlands
Borderlands UK Release Date Announced (Borderlands)
Jul 23rd

2K Games have just announced the release date for their upcoming role-playing first person shooter title, Borderlands. It’s scheduled to be released on the 23rd of October, 2009 in the United Kingdom.
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Gamespot: Borderlands lands Oct. 20 (Borderlands)
Jul 23rd

At last month’s Electronic Entertainment Expo, Gearbox Software revealed that its eagerly anticipated "role-playing shooter" Borderlands would ship in October. Now, with retail lines being drawn in the holiday-quarter sand, 2K Games has locked down the PC, PlayStation 3, and Xbox 360 title’s exact launch date: October 20 in North America and October 23 in the UK, mainland Europe, Australia, and other territories.
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Borderlands lands Oct. 20
Jul 23rd
2K Games confirms hard launch date for Gearbox’s cel-shaded “role-playing shooter” in North America; game will ship in UK, EU, and AU on October 23.
At last month’s Electronic Entertainment Expo, Gearbox Software revealed that its eagerly anticipated “role-playing shooter” Borderlands would ship in October. Now, with retail lines being drawn in the holiday-quarter sand, 2K Games has locked down the PC, PlayStation 3, and Xbox 360 title’s exact launch date: October 20 in North America and October 23 in the UK, mainland Europe, Australia, and other territories.
In an interview with GameSpot, 2K Games president Christoph Hartmann said his company is unfazed by the prospect of launching an untested IP within weeks of high-profile sequels like Uncharted 2, due October 13.
“I don’t think we have to be afraid of competition or shy of what’s out there,” said Hartmann, confidently. “I think this holiday season is a little bit lighter in triple-A games than last year. It’s actually a good holiday to put something out. … There’s always risk and opportunity. The risk is you have a hard time standing out against established IP. The opportunity is you have a lot of traffic here and it can be a much bigger product at retail than it would be otherwise.”
The finalization of Borderlands’ release date marks the end of the vehicle-centric, sci-fi action-RPG’s windy road to release. Announced in summer 2007 as “Mad Max meets Diablo,” the game was touted as having the most unique weapons ever–more than 500,000 randomly generated guns scattered in caches in the game’s open world. However, anticipation turned into frustration when its initial late-2008 release date slipped into 2009. Also, concerns were (initially) raised when the game’s new visual style–viewable below–was introduced this spring.
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Gearbox was mystery developer behind Duke Begins
Jul 15th
Court filings reveal Brothers in Arms studio had been tapped for now-shelved Duke Nukem project.

Last month, court filings in the Take-Two Interactive lawsuit against Duke Nukem Forever developer 3D Realms (incorporated as Apogee Software) revealed another game featuring the first-person shooter icon was in the works at a “well-known game developer” as early as 2007. That mystery developer appears to have been revealed as Brothers in Arms developer Gearbox in the dispute’s latest filing.
As reported by ShackNews and confirmed by GameSpot, a Take-Two response to Apogee’s countersuit drops mention of the Borderlands and Aliens first-person shooter studio in a reference to the original three-company contract for Duke Begins.
The suit reads, “Under the 2007 Agreement, any modification to the development schedule for the Duke Begins game, following Final Concept Approval (as defined in the 2007 Agreement), is permitted without Apogee’s consent provided that both 2K Games and Gearbox (as defined in the 2007 Agreement) consent to the change.”
Gearbox has a fair amount of work on its plate even without Duke Begins. The studio is at work on Borderlands for Take-Two in preparation of an October launch, as well as the sci-fi first-person shooter Aliens: Colonial Marines for Sega. Looking further out, Gearbox also has its War Hero project, for which the studio registered a number of trademarks last month.
Take-Two acknowledges elsewhere in its filing that development on Duke Begins has been shelved “for the time being,” but disputes that the project was put on hold to delay royalty payments that would have been owed to Apogee.
The current legal impasse between the two companies stems from the fact that Take-Two holds the publishing rights for Duke Nukem Forever, preventing Apogee from taking it to another company. Since Apogee owns the Duke Nukem IP, Take-Two can’t commission another studio to make a game without the developer’s consent.
According to a May 18 statement from Apogee, Take-Two tried to buy the Duke Nukem IP outright earlier this year. However, according to the developer, “Take-Two’s proposal was unacceptable to 3DR for many reasons, including no upfront money, no guaranteed minimum payment, and no guarantee to complete the DNF game.”
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Borderlands demo a case of "if and when", maybe pre/post-launch (Borderlands)
Jul 7th

Gearbox would "love to do a demo," says studio writer Mikey Neumann, and they talk about it "every day" but it might never happen – they just don’t know yet.
There’s "a lot of factors" keeping them on the game and off a demo right now, they can’t predict how time’s "going to work out" on the project, but they’re "doing really well" though.
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Plastic Works Announce Expansion of Services & Technology (Borderlands)
Jul 3rd

This mid-year update allows Plastic Wax to reveal 2009 collaborations that had been kept under wraps for months: the opening cinematic and unlockable cinematic for Activision’s Transformers: Revenge of the Fallen game, two different thirty-second television spots that mix live action and CG (which involved animating the classic Slimer character) for Atari’s Ghostbusters, and the E3 2009 CG trailer to launch the new Relic/THQ title Warhammer 40,000: Space Marine. Plastic Wax also has a number of unannounced videogame projects in the works, as well as a feature length film.
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