Posts tagged Borderlands

Borderlands

Borderlands

A sci-fi/action RPG from acclaimed developer Gearbox, Borderlands combines the best in first-person action gaming with elements of a traditional role-playing game (RPG). The excitement of this hybridization is further magnified by the game’s groundbreaking content generation system which allows for a near-endless variety in missions, environments, enemies, weapons, item drops and character customization, making the game’s single player, multiplayer and online campaigns not to be mis
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Borderlands UK Release Date Announced (Borderlands)


2K Games have just announced the release date for their upcoming role-playing first person shooter title, Borderlands. It’s scheduled to be released on the 23rd of October, 2009 in the United Kingdom.
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Gamespot: Borderlands lands Oct. 20 (Borderlands)


At last month’s Electronic Entertainment Expo, Gearbox Software revealed that its eagerly anticipated "role-playing shooter" Borderlands would ship in October. Now, with retail lines being drawn in the holiday-quarter sand, 2K Games has locked down the PC, PlayStation 3, and Xbox 360 title’s exact launch date: October 20 in North America and October 23 in the UK, mainland Europe, Australia, and other territories.
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Borderlands lands Oct. 20

2K Games confirms hard launch date for Gearbox’s cel-shaded “role-playing shooter” in North America; game will ship in UK, EU, and AU on October 23.

At last month’s Electronic Entertainment Expo, Gearbox Software revealed that its eagerly anticipated “role-playing shooter” Borderlands would ship in October. Now, with retail lines being drawn in the holiday-quarter sand, 2K Games has locked down the PC, PlayStation 3, and Xbox 360 title’s exact launch date: October 20 in North America and October 23 in the UK, mainland Europe, Australia, and other territories.

In an interview with GameSpot, 2K Games president Christoph Hartmann said his company is unfazed by the prospect of launching an untested IP within weeks of high-profile sequels like Uncharted 2, due October 13.

“I don’t think we have to be afraid of competition or shy of what’s out there,” said Hartmann, confidently. “I think this holiday season is a little bit lighter in triple-A games than last year. It’s actually a good holiday to put something out. … There’s always risk and opportunity. The risk is you have a hard time standing out against established IP. The opportunity is you have a lot of traffic here and it can be a much bigger product at retail than it would be otherwise.”

The finalization of Borderlands’ release date marks the end of the vehicle-centric, sci-fi action-RPG’s windy road to release. Announced in summer 2007 as “Mad Max meets Diablo,” the game was touted as having the most unique weapons ever–more than 500,000 randomly generated guns scattered in caches in the game’s open world. However, anticipation turned into frustration when its initial late-2008 release date slipped into 2009. Also, concerns were (initially) raised when the game’s new visual style–viewable below–was introduced this spring.

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Borderlands lands Oct. 20” was posted by Tor Thorsen on Wed, 22 Jul 2009 14:00:17 -0700

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Gearbox was mystery developer behind Duke Begins

Court filings reveal Brothers in Arms studio had been tapped for now-shelved Duke Nukem project.

Last month, court filings in the Take-Two Interactive lawsuit against Duke Nukem Forever developer 3D Realms (incorporated as Apogee Software) revealed another game featuring the first-person shooter icon was in the works at a “well-known game developer” as early as 2007. That mystery developer appears to have been revealed as Brothers in Arms developer Gearbox in the dispute’s latest filing.

As reported by ShackNews and confirmed by GameSpot, a Take-Two response to Apogee’s countersuit drops mention of the Borderlands and Aliens first-person shooter studio in a reference to the original three-company contract for Duke Begins.

The suit reads, “Under the 2007 Agreement, any modification to the development schedule for the Duke Begins game, following Final Concept Approval (as defined in the 2007 Agreement), is permitted without Apogee’s consent provided that both 2K Games and Gearbox (as defined in the 2007 Agreement) consent to the change.”

Gearbox has a fair amount of work on its plate even without Duke Begins. The studio is at work on Borderlands for Take-Two in preparation of an October launch, as well as the sci-fi first-person shooter Aliens: Colonial Marines for Sega. Looking further out, Gearbox also has its War Hero project, for which the studio registered a number of trademarks last month.

Take-Two acknowledges elsewhere in its filing that development on Duke Begins has been shelved “for the time being,” but disputes that the project was put on hold to delay royalty payments that would have been owed to Apogee.

The current legal impasse between the two companies stems from the fact that Take-Two holds the publishing rights for Duke Nukem Forever, preventing Apogee from taking it to another company. Since Apogee owns the Duke Nukem IP, Take-Two can’t commission another studio to make a game without the developer’s consent.

According to a May 18 statement from Apogee, Take-Two tried to buy the Duke Nukem IP outright earlier this year. However, according to the developer, “Take-Two’s proposal was unacceptable to 3DR for many reasons, including no upfront money, no guaranteed minimum payment, and no guarantee to complete the DNF game.”

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Gearbox was mystery developer behind Duke Begins” was posted by Brendan Sinclair on Tue, 14 Jul 2009 10:57:19 -0700

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Epic likely not Natal-izing shooters – Bleszinski

Gears of War design director Cliff Bleszinski says his company will “likely” stick with “classic control interface,” but thinks hybrid controller/motion-capture schemes have potential.

One of the centerpieces of last month’s Microsoft E3 press event was Project Natal, the long-rumored motion sensing peripheral for the Xbox 360. Speaking with GameSpot, Phil Spencer, head of Microsoft Games Studios, revealed that two major shooter developers, Bungie Studios and Epic Games, were already playing around with Natal technology–which requires no controller to use.

The prospect of playing a 360 shooter without any buttons, pads, or thumbsticks–all of which are heavily used in the genre–was greeted with more than a little skepticism. This sentiment is apparently shared
by Epic design director Cliff Bleszinski, who told British magazine Develop that his studio will probably not be jumping on the motion-sensing bandwagon anytime soon.

“Y’know, we’ll take a look at Natal–no promises–but it’s likely that the classic control interface is what Epic will be working on in the foreseeable future,” promised Bleszinski. He then added, “But I think there’s ways that you could merge the two interfaces and supplement a classic game with Natal controls to make something compelling.”

Bleszinski went on to express his feeling that he thinks the shooter genre should evolve by adopting elements from role-playing games. “I had a conversation with Harvey Smith–one of the lead designers on [the action RPG] Deus Ex–and said to him the future of shooters is RPGs,” the designer told Develop. “He said he completely agreed.”

Bleszinski went on to praise another recent action-shooter hybrid, BioShock, and to call out another one coming out this year. “Randy Pitchford at Gearbox is an absolutely brilliant designer and business man, and I think Borderlands is not getting as much hype as it should because it really looks like a more accessible, shootery version of Fallout,” he declared.

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Epic likely not Natal-izing shooters – Bleszinski ” was posted by Tor Thorsen on Mon, 06 Jul 2009 16:36:09 -0700

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Borderlands demo a case of "if and when", maybe pre/post-launch (Borderlands)


Gearbox would "love to do a demo," says studio writer Mikey Neumann, and they talk about it "every day" but it might never happen – they just don’t know yet.

There’s "a lot of factors" keeping them on the game and off a demo right now, they can’t predict how time’s "going to work out" on the project, but they’re "doing really well" though.
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Plastic Works Announce Expansion of Services & Technology (Borderlands)


This mid-year update allows Plastic Wax to reveal 2009 collaborations that had been kept under wraps for months: the opening cinematic and unlockable cinematic for Activision’s Transformers: Revenge of the Fallen game, two different thirty-second television spots that mix live action and CG (which involved animating the classic Slimer character) for Atari’s Ghostbusters, and the E3 2009 CG trailer to launch the new Relic/THQ title Warhammer 40,000: Space Marine. Plastic Wax also has a number of unannounced videogame projects in the works, as well as a feature length film.
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Obsidian, Sega confirm Aliens RPG ‘no longer in development’

Developer breaks silence, confirms all work has ceased on sci-fi film-inspired role-playing project; publisher says there are “no plans to move forward” with the game.

Last week, gaming fans of the 1986 film Aliens (see below) got some welcome news when Gearbox Software confirmed it is still developing Aliens: Colonial Marines. The game, which has been back-burnered so the Texas developer can focus on its original October release Borderlands, had been rumored to be canceled following the surprise announcement of Aliens vs. Predator.

Another game that was rumored to be canceled was the unnamed Aliens role-playing game being developed by Obsidian Entertainment. Though the independent shop, formed in 2003 by former Fallout 2 developer Black Isle Studios, remained officially mum on the matter, GameSpot learned that work on the title had been indefinitely suspended in February. Though
the game’s forums remained active on the Obsidian site, subsequent reports from former staffers said the game had been canceled outright.

This afternoon, Obsidian made it official with
a brief post from an administrator on the Aliens RPG forums. “Rumors have circled around a bit regarding the fate of the Aliens role playing game that Obsidian and Sega had been working on,” read the post. “Unfortunately, it is true that we are no longer working on the game, and we wanted to finally announce that officially to everyone who has been following its development.” The Aliens RPG forums will continue to operate another week before being dismantled entirely.

After weeks of promising that information would be forthcoming, Sega was quick to confirm the project’s demise. “At this point, Sega has no plans to move forward with the Aliens RPG,” a rep told GameSpot. “The Aliens franchise offers us so much content to choose from that we feel it important to take a step back and carefully consider the type of game we want to release. We plan to continue working with the Aliens franchise and ask fans to be patient and stay tuned for more information about what Sega has coming out for the Aliens series of games, starting with the upcoming Alien vs. Predator game.”

Sega will still publish Obsidian’s Bourne Identity-like espionage RPG Alpha Protocol, due out this fall on the PC, Xbox 360, and PlayStation 3. The Irvine, California-based shop is also hard at work on Fallout: New Vegas, which will be published by Bethesda Softworks next year.

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Obsidian, Sega confirm Aliens RPG ‘no longer in development’” was posted by Tor Thorsen on Fri, 26 Jun 2009 16:31:07 -0700

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Gearbox confirms ‘War Hero’ IP

After trademarking “World War II Hero,” “Brother In Arms War Hero,” and “Modern War Hero,” Texan studio confirms new project could arrive post-Borderlands and Colonial Marines.

Currently, most game titles ending in the word “hero” concern playing a plastic instrument. However, that may soon change, as Gearbox Software has trademarked a series of “Hero”-suffixed titles, which in all likelihood won’t involve big rock finishes or five-finger hammer-downs.

The game-info amalgamator blog Superannuation has uncovered not one, but four titles Gearbox has registered with the US Trademark and Patent office: “World War II Hero,” “War Hero,” “Brothers In Arms War Hero,” and “Modern War Hero.” The quartet of titles were all filed on June 18, and cover use of the names in “computer game programs and computer game software.”

Gearbox is already plenty busy putting the finishing touches on its sci-fi action role-playing game Borderlands (seen below) and still developing Aliens: Colonial Marines. However, the Texan studio’s CEO, Randy Pitchford, took the time to plug the new project to GameSpot.

“The news of the Gearbox Software ‘War Hero’ related trademarks exposes a bit about our interests in the development of another original intellectual property. As people following gaming news know, Gearbox is really motivated right now to take some bold risks and do exciting new things that no one has ever seen before, such as Borderlands. War Hero is something down the road for us– it’s not signed with a publishing partner yet as we haven’t even talked to any potential partners about it. So we’re certainly not ready to talk about it publicly at the moment.”

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Gearbox confirms ‘War Hero’ IP ” was posted by Tor Thorsen on Thu, 25 Jun 2009 12:09:11 -0700

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