New Pc Games Reviews

Blood Bowl (Review)

In 1987, Games Workshop decided that football didn’t feature enough Orcs with spiked armor. So, it transformed the old gridiron sport into an ultraviolent tabletop game of war. …

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Windosill (Review)

Vectorpark’s Flash-based games raise the bar with their mix of beautiful art, exploration, and a strong sense of glee. Windosill finds a pitch-perfect balance between Magritte-inspired surrealism and an old-world craftsmanship for building children’s toys. The result is a short, sweet adventure of a wooden train making its way through a series of puzzle rooms. …

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Chains (Review)

Chains has the most satisfyingly squishy physics since… well, since that other indie physics-based sphere-em-up – Land of Gunk, was it? In common with 2DBoy’s hit, Ivan and Philip Traykov’s game makes a virtue of the underlying mechanics behind the puzzles. …

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Spore Galactic Adventures (Review)

Spore needed this. When the species you designed in the original game finally took to space, it found a frighteningly huge galaxy, but one without much real variety. The chunky planets and demented species were visually distinct but functionally equivalent. The idea that in Spore: Galactic Adventures, these planets could host little player-crafted adventures for you to beam down to and complete was perfect: different stuff to do with the different stuff to look at. …

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Time Gentlemen, Please! (Review)

“I’ve always wanted someone else’s arm covered in Hitler’s feces and blood, so I’m considering this a wild success.” We can think of no more appropriate quote to encapsulate this indie adventure. …

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Railworks (Review)

What does RailWorks have in common with a Class 57 diesel? Answer: both rely on a lot of recycled parts. The Class 57s – or ‘bodysnatchers’ as they’re known – were built with bits of the long-serving Class 47s. RailWorks is built with bits of 2007’s Rail Simulator. 

If you own Rail Simulator and buy RailWorks you’re going to end up with a lot of content you already possess. …

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Trine (Review)

Bungling through Trine’s side-scrolling levels of physics puzzles with two friends is definitely the way to go. In single-player, you transform between these three characters, using their abilities to solve puzzles step by step. Conjure a platform as the Wizard, swing from it as the Thief, then turn into the Knight to bash the skeletons on the other side. …

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Tales of Monkey Island Chapter 1: Launch of the Screaming Narwhal (Review)

Nostalgia? Please. As great as the original Secret of Monkey Island is, it’s a new adventure we’ve all been craving. Even though Tales is the first of the series not made by LucasArts (although Telltale have no shortage of people who worked on them, such as Dave Grossman and Mike Stemmle), make no mistake: it’s officially the fifth game in the series, not some farmed-out spin-off. …

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Virtua Tennis 2009 (Review)

Our grand unified theory of sports games goes like this (Look, we were never any good at physics, so this is our one shot at scientific immortality): first, the controls need to be simple enough to pick up in a few minutes, but have enough scope so that the player can improvise and discover tactics. Second, the gamer needs to see enough of the pitch/court/field to be able to think tactically. …

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The Secret of Monkey Island: Special Edition (Review)

The Secret of Monkey Island is a fun, small, adorable adventure game. There’s a lovely cast of silly characters, and an almost coherent story about trying to become a pirate and rescuing a girl from the evil ghost LeChuck.

It’s been almost 20 years since Monkey Island first appeared. …

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